﻿using System.Numerics;

namespace GeometryLib;
public static class Point3DExtensions
{
    public static Point3D AddVector3(this Point3D point3D, Vector3 v)
    {

        return new Point3D(point3D.X + v.X,point3D.Y + v.Y,point3D.Z +v.Z);
    }
}
